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Whilst the game’s atmosphere and world was exciting, the gameplay unfortunately felt a little hit or miss with huge potential weighed down partially by awkward controls and surprisingly restrictive design. It’s all very captivating and exciting, with each new area you visit offering a new opportunity to tell a peculiar story. The region is a literal warzone where a horrific “Shadowman” is said to prey on lost children in the dark alleys. Threedom is ruled by a set of three siblings all at war for the suspected murder of their father.
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The Mayor himself is inflicted, with his counterpart overseeing construction and ruling a second Two-Town built and flipped into the sky. Two-Town is an unsettling town of dualities, where the townfolk snap between two inverse personalities at the roll of a die. As Even, you’ll explore the 3D world from a third-person perspective, journeying from one distinctively different region to another. The world is gorgeously detailed and enchanting, with a Tim-Burton flair giving everything a sense of mystery and unease. Lost in Random is at its absolute best as a visual and conceptual piece of art. What follows is an against-all-odds journey through the numerically divided regions of Random on a quest to reunite with your sister and save her from the evil Queen’s domain. Even’s older sister, Odd, rolls a 6 and is taken away at the beginning of the game. At the age of 12, citizens are greeted by the Queen of Random who forces the child to roll a die and then takes that child away from their parents and to a new home as dictated by the roll. It’s the slums of Random where the impoverished live amongst the junk and debris. The world of Random is divided into regions and the prosperity of Random’s citizens is decided by the roll of a die.
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Lost in Random tells the tale of separation, segregation, and the ability to overcome the insurmountable.
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