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Other heroes have similarly dramatic gimmicks at work.
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But all beware an outraged Achilles: Although his mighty tantrums give his troops berserker strength, he’s far too pissed to pay attention to the details of his diplomatic dealing, or even make sure people are harvesting their crops efficiently. An indignant Achilles sulks, pouts and parties hard with all around him, boosting resource gathering in his settlements and increasing the public’s happiness. His mood swings, influenced both by scripted events and in-game factors, have faction-wide effects. My first choice, Achilles, practically personifies his kingdom, meaning that when he’s sad, everyone is sad and when he’s mad, everyone‘s mad. Your hero choices make huge differences on your play experience, as each faction leader comes with a bespoke gameplay gimmick that changes how their faction plays. Players will take control of hero-kings from both sides of the conflict, including familiar names like Paris and Hector on the Trojan side, and Achilles, Menelaus, and Agamemnon on the Greek side.
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The famous combination of turn-based strategizing and real-time tactics is still intact, simulating an approximation of of Mycenaean Greece and Asia minor, circa 1200 BC. You guessed right: It’s the Trojan War! The decade-long dust-up between an alliance of indignant Greek kings and the Trojans over a pretty lady has been chronicled in countless different ways over the course of European civilization, from the Iliad to Troy (2004), and now you too have the privilege of reenacting it all on your computer screen.īut “reenactment” might be the wrong word, seeing as this is still a Total War title at heart. Like 2018’s Thrones of Britannia’s focus on the time of Alfred the Great and Fall of the Samurai‘s tackling of the Boshin War (though released in back 2014 as a Shogun 2 expansion, Fall was retroactively added to the Saga line), Troy zooms in on a single major region, and a single, relatively contained span of time, and in this case, one that’s quite a bit more recognizable in terms of world history. Games in the Saga line are intended as smaller-scale experiences, and spaces for Creative Assembly to mess around, trying out new gimmicks and drastic overhauls that might seem out of place in the kind of era-spanning scope of a marquee release. The title, A Total War Saga: Troy, is the telltale sign. In case you haven’t been keeping up and are wondering what Creative Assembly are doing in ancient Greece when its epic foray to classical China has barely celebrated its first birthday, Troy isn’t a mainline Total War game. He will walk over to you, no matter how many guys you have in your army, and stick you in the ass with a sharp spear. If I’ve learned anything from my brief time with a pre-release build of A Total War Saga: Troy, it’s this: Don’t piss off Achilles.
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